12/16/2023 0 Comments Blair witch woodsThis approach works up to a point, providing a brisk, bumpy thrill ride, but the film gives little to hold on to-no lasting images, lingering atmosphere, or deepening of the mythology. Wedding its jittery first-person camerawork with an assaultive, sensory-overload aesthetic, Blair Witch doesn’t suggest documentary footage found in the woods so much as a haunted-house version of Hardcore Henry. Wingard ultimately seems interested in the found-footage approach less for its enhanced verisimilitude than for the immersive possibilities of inhabiting a character’s perspective in long, unbroken stretches. Everybody is filming everybody else all the time, which allows Wingard to cut between multiple POV shots within a given scene, making much of the film play like a Peep Show episode.Īs the scares ratchet up, Wingard employs a number of lengthy single-shot sequences that feel like the Twitch stream of some survival-horror video game. While the original used only two cameras, one DV and one 16mm, this film employs several, including tiny earpiece cameras worn constantly by James and his friends. The film thus takes the classic approach to sequel-making: telling essentially the same story as the original while expanding every everything from the number of principal characters, thus allowing for additional scares, to the number of cameras. From here, Blair Witch compresses the narrative of the original-aimless hiking during the day alternating with mysterious horrors at night-while significantly expanding the final confrontation with the Blair Witch. They’re joined by the dirtbag couple (Wes Robinson and Valorie Curry) who found the footage and insist on tagging along. Believing his sister may still be alive, he heads to the Black Hills with some buddies: Ashley (Corbin Reid), Peter (Brandon Scott), and Lisa (Callie Hernandez), the last of whom is making a documentary about James’s experience. James (James Allen McCune), the brother of Heather, one of the filmmakers who went missing in The Blair Witch Project, discovers new footage posted online purporting to show the eponymous ghoulie. The basic outlines of the story haven’t changed much though. Instead, Wingard and Barrett have constructed a blaring, jolting haunted rollercoaster of a film, one that replaces Myrick and Sánchez’s homespun spookery with a veritable assault of jump scares, body horror, breathless chases, and ear-shattering screams. The finished film was so convincingly real because it was, in part, a genuine record of three hungry, agitated, sleep-deprived people getting fucked with by forces beyond their control.ĭirected by Adam Wingard ( The Guest, You’re Next) and written by his frequent collaborator, Simon Barrett, Blair Witch, a direct sequel to the original film that ignores the much-maligned Book of Shadows: Blair Witch 2, makes no such attempt at realism. Myrick and Sánchez went to great lengths to achieve a sense of realness, hiring unknown actors and sending them out into the woods on their own to film each other camping out and hiking around while the directors tortured them at night with loud, scary noises. No, the real monster is those spindly-limbed creatures that keep popping up behind the trees.Arriving in theaters in the summer of 1999 on a wave of hype, Daniel Myrick and Eduardo Sánchez’s The Blair Witch Project was a hyperrealist antidote to the post- Scream horror landscape of winking, postmodern slashers. Another option is ‘reprimand’, which obviously I never touched. Early on, this lets Bullet work as a diegetic replacement for UI, a sort of joyfully bounding waypoint marker, but later in the game, asking him to ‘seek’ and nothing happening becomes a frustratingly common experience.Įventually, ‘here’ is the only command you’ll actually use. Hold it down, and you can instruct him to stay, or sniff out a clue. If you lose sight of him, tap the button to call him back, and he’ll immediately canter over to you-which, speaking as a dog owner, is a comforting fantasy in the midst of all this horror. In fact, there’s an entire wheel of commands you can give to Bullet. Yes, Blair Witch meets that most important of modern videogame metrics: you can pet the dog. Bullet is a Good Dog, but he’s also a good dog-one brought to convincing life thanks to a wealth of incidental animations that’ll bring out the protective dog-parent in you, as Bullet suddenly stops to crouch down and scratch at one ear, or stiffens as he relieves himself on a patch of grass. Here to help you find your way is Bullet, a German shepherd who will surely be remembered as this game’s breakout star. No, the real monster is those spindly-limbed creatures that keep popping up behind the trees.
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